Team Finder

Here is the list of projects, who are looking for new members. Find your dream team! 🙂

CellAssault

Lead
John Avila

CellAssault-1
CellAssault-2
CellAssault-3
CellAttack-4

Description

It is a 3D racing space shooter game and the idea is to use procedural generated frames that hold cellular automata iterations as obstacles in an race against time…
So every time you pass one obstacle there will be different one depending if you cause any damage or not.

In some part of the galaxy conflicts are solved by heros and skills, champions of the space piloting state of the art space combat ships.

Looking For…

Concept Artist
Sci-fi. Simple Alien pilots, no cute, no anime, space tech.
Sound Designer
Space sounds, laser cannons, ion thrusters, hadron accelerators, high energy fields. Graviton shield.
3D Artist
3D Space ship for racing and combat. Some may favor armor and sacrifice speed. Desing depends on personality and what part of the galaxy tech comes.
Programmer
Needs to solve rotation and translational dynamics for game and a efficient asset handling.

Drowning Game

Lead
Aadam Kaivo

DrowningGame

Description

It is game for the mobile and tablet platforms. To be played in the portrait orientation. A 2D game. Under the screen there is the bottom of the lake / ocean. There you find your dear friend, whose legs are cast in concrete. From the surface of the water (on the top of the screen) you can use your fingers to make air bubbles. Those bubbles you can push down with your finger. But by default they will try to rise back to the surface.

Game is a race against time to use the air bubbles to keep your friend supplied with fresh air. In time the concrete around the legs breaks and he / she gets free. Next level.

Looking For…

Sound Designer
To make sound effects and music with the correct atmosphere.
2D Artist
To make all the visuals.

Melancholy

Lead
Joonatan Samuel

Melancholy-1
Melancholy-2
Melancholy-3

Description

Melancholy is one of the more interesting games from our local Ludum Dare 36 competition. Core gameplay is there and there is even a good amount of content. Game mechanics are story driven and consist of a series of events, which happen to the player. In those events players can make one of two choices – each choice affects future events. Team has goals to provide in total 3-6h of gameplay and additional polish.

Looking For…

Team has everyone they need. 🙂

Voitlus

Lead
Reimo Luik

Voitlus-1
Voitlus-2

Description

Voitlus – a multiplayer fighting game on platforms (like Smash Bros). It’s a recreation of an old game my friend made in high school. The idea is for the game to be 2.5D with up to 16 players on one map, many characters with slightly different special abilities (turning invisible, floating, teleporting etc.). And it should be modable (at least levels and characters).

Looking For…

Game / Level Designer
Biggest challenge will be balancing different characters.
Sound Designer
But sound is also important.

Life Game

Lead
Tristan Rebane

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Description

My first game idea is 2D evolution puzzler. It is (for now) called the lifegame

Firstly it should be a puzzle game and player controls mutations that occur in group of animals (for example ducks or duck-like creatures), so every level is a challenging evnironment and player has to choose correct mutations for the species to survive in that environment.

Game mechanics are choosing mutations, mutations can be either realistic or fantastic (maybe want wings on your goats or horns on your ducks)

Looking For…

Programmer
I know nothing about programming so person with skills needed.
2D Artist
At the moment I see the game visually as from the side puzzle but It can change, depends on artist, skills and vision.
Level Designer
Other creative minds to improve concept and level design.

Your Sheep Will Die!

Lead
Andres Kalle

SheepMustDie-1
SheepMustDie-2

Description

A casual mobile puzzle game inspired by the local Ludum Dare 35 winner, “Shorn the Sheep”.

“Your Sheep Will Die!” borrows some basic mechanics from “Shorn the Sheep” but in many ways is a very different game. Several of the new aspects are inspired by “Zombie Tsunami”. Numerous sheep are expected to perish inevitably.

The goal is to make a relatively simple freemium game with microtransactions to learn more about this model and gain experience for potential future projects.

The game is currently being developed by a single member from the original LD35 team “zer0fuqs”.
At some point in the future, a 2D artist and a sound designer will likely be needed.
However, for the time being, it will remain a solo project while the game mechanics are being developed using placeholder assets.

Tribocalypse VR

Lead
Jens-Stefan Mikson

TriboVR-1
TriboVR-2
TriboVR-3
TriboVR-4
TriboVR-5
TriboVR-6

Description

Tribocalypse VR game is a wave-defense-shooter game on the HTC Vive. It is currently released on Steam. Game is built in the Unity game engine and features a cartoony aesthetic (incl. visual style). Tribocalypse VR takes place in the unique World of Tribocalypse.

Totemic Entertainment is a team of about 8 people with roughly 2 programmers, 5 artists, 2 general purpose members and one tester. With the game in early access we are looking to bolster our ranks to make timely bugfixes, polish and implement new features.

Looking For…

Sound Designer
We need sound to match our aesthetic and the previous sound designer moved to another country.
Marketer
Game will not sell without marketing.
Community Manager
Someone to talk with and engage our players on different sites (incl Reddit, Steam Community Hub, Facebook, Twitter). Also would be nice if we could organize Twitch streams.

Salvation

Lead
Tristan Rebane

Salvation-1
Salvation-2
Salvation-3

Description

My second gameidea is demon punishing which happens on icon paintings.

It should be dead-simple but very beautiful at the same time.
As I see it the mechanics should be like on this game, so the player can move only forward and the maps are linear.

I myself can make the sound and music

Looking For…

2D Artist / Animator
I need artist, …
Programming
… programmer and other creative minds to think along

Univeranium

Lead
Rain Liivamägi

Univeranium-1
Univeranium-2
Univeranium-3

Description

Univeranium is a 2D Top-Down Shooter with many unique and fun features. The main idea is to complete missions while fighting against hordes of zombies and mutants in random generated levels, exploring and finding loot. As the game progesses there will be bigger hordes after you, therefore you can use vehicles with mounted guns to blast them. You have your own base with different buildings for devices, equipment and your crew helps you to craft better weapons and gear.
(At the moment there are very few graphic assets, so it’s easy to completely change the graphical look of the game)

Looking For…

Programmer (Game Maker Studio)
Since this is a quite big project, I could need a little help with coding.
2D Artist
Small top-down pixel art sprites with some added filters.

Masonry

Lead
Kalle Valge

Masonry-3
Masonry-2
Masonry-1

Description

My vision/goal/hope is to create an attractive stove-setting simulator(making ovens, stoves, etc from bricks) including taking care of your tools, managing your costumer-base etc.

Game consists of series of minigames. Using the right tools in the right moment, some planning and thinking, but mostly, precision, as it is in real life.

As i have never worked on software development before, i lack any coding skills necessary for a game. I am a decent writer, though and already made some tables, how different decisions affect your gameplay.

Looking For…

Programming
Someone who know about game-making.
Can be several.
2D Artist
For several minigames.
3D Artist
For some minigames

Metal Concert Adventure

Lead
Sercan Altundaş

MetalConcertAdventure-1
MetalConcertAdventure-2
MetalConcertAdventure-3

Description

It was a small game idea which is based on 3 different and really simple game mechanics. Spam the key, collect dropping items and defend the base. These three mechs will be provided in different country concepts through the story.

the story, simply, is: two friends needs money to go to a world famous metal bands concert which has incredibly expensive tickets, so they decide robbing a place to collect money but each time they get into another trouble and have to move another place. At the end they collect the money and enjoy the concert.

Looking For…

Sound Designer
Nothing is known about the role…
2D Artist
Nothing is known about the role…
Programmer (LUA)
Current game is written in Love2D game engine.