thesis-kalle-1

Computer Graphics Theses 2017

In 2017 the students did several computer graphics and game development related theses in the Institute of Computer Science, University of Tartu. The topics vary from game development to user interface design. Many of them were improved during the Computer Graphics Project course. This year we also had the Computer Game Development and Design course accompanyng the regular Computer Graphics and Programming Patterns in Computer Games courses. Of the 6 theses, the first 3 are in Estonian and the rest are in English. ...

May 26, 2017 · 5 min · jee7
Procedural Land Generation by Andreas Sepp

Computer Graphics Theses 2016

In the University of Tartu’s Institute of Computer Science we had several computer graphics related theses this June. Some students were inspired by the Computer Graphics course and some did parts of their work during the Computer Graphics Project course. Here are short descriptions on few of them. Procedural Land Generation by Andreas Sepp Andreas has created a very amazing Minecraft-like land generation algorithm. He researched different noise generation algorithms (MDA, value, gradient, Perlin, simplex) in order to find the best one for the heightmap of his land. Ultimately he used Simplex noise for the initial heightmap, rainfall and temperature. Based on the last two he created different biomes in a Voronoi diagram. Based on the biom type the actual height of the land is then modified. Heights on the edges of biomes are blended together smoothly. Lastly the vegetation is also placed using noise and biome type. Thesis ...

June 12, 2016 · 3 min · jee7