Schedule for the APT GG meetings and presenters for the Spring 2017. On Mondays at 18:00 in Aparaaditehas.
Do not miss out in participating in the awesome and unique presentations from our presenters! Optionally you can also bring them candy and shake their hand. 😉
Presenter | Title | Date |
---|---|---|
January | ||
Jaanus Jaggo |
APT GG IntroductionInterested in making games, but new in APT GG? |
16.01 |
Raul Kübarsepp |
Global Game Jam 2017 RecapGame jams always produce many wondrous games. Try out the games APT GG made in GGJ 2017 and ask questions directly from the creators. |
23.01 |
Raul Kübarsepp |
Game PitchesHave a new idea for a game? Come and find your dream team for making your idea into reality! |
30.01 |
February | ||
Jens-Stefan Mikson |
How To Complete & Launch a Game?Many games never get off the ground. Find out how to actually finish your game and launch it to the players! |
06.02 |
Raul Kübarsepp |
Game Progress DemonstrationYou have developed new features in your game or maybe concentrated on the polish? Whichever the case, do come and tell about your work! |
13.02 |
Raimond Tunnel |
Computer Graphics – The Standard Graphics PipelineEver wondered what magic goes around in the GPU? Wonder no more! |
20.02 |
Raimond Tunnel |
Computer Graphics – The Vertex and Fragment ShadersShader is a piece of code, which is ran on the GPU in parallel. What does this mean and why is it necessary? If it is a piece of code, could you program it yourself? |
27.02 |
March | ||
Ruudi Vinter |
How To Test Your Game?So you have understood that testing your game is very important – no one likes buggy or hard-to-use software. Unfortunately incorrect testing will not yield you useful results. So how to actually test correctly, so that you can be sure at launch that people will like the game? |
06.03 |
Raul Kübarsepp |
Game Progress DemonstrationLast week’s testing talk helped you reveal a lot of misconceptions about your game? And now you have made your game better? Excellent! |
13.03 |
Ruudi Vinter |
UI / UX Design ABCSo your game has users? Human-computer interaction is quite a vast field and designing your game around the current and best understandings of user-experience is very important! You do not want the unique core of your game to be hidden under layers of bad UI, do you? |
20.03 |
Leene Künnap |
2D Pixel ArtPixel art is all about representing key aspects with limited resources. Your 20 by 40 pixels character may need to be able to express a range of emotions, have several animations, an unique look and feel. Learn all about how to convey your ideas through pixel art! |
27.03 |
April | ||
Taivo Seppa |
Making Games with Construct 2Looking for an easy tool to make 2D games quickly? Look no more! Construct 2 allows just that (no coding required) and you can make games for the web and mobile platforms in a few hours! |
03.04 |
Raul Kübarsepp |
Game Progress DemonstrationGame just beginning to take form or maybe it is nearly completed and ready for launch? Come and talk about your experiences so far and show a little demo of your game… everyone likes games! |
10.04 |
Joonatan Samuel |
Melancholy Game Design: Show, Don’t Tell!
|
17.04 |
|
Ludum Dare 38This weekend will be the Ludum Dare 38 game jam! |
From 21.04 to 24.04 |
May | ||
Madis Vasser |
Wrong Assumptions in Game DevMaking wrong assumptions can be bad in any field. Everyone has made them throughout their life. Best strategy to avoid making wrong assumptions is to know about them in advance and always think critically. VR game developer Madis Vasser from the CGVR lab will speak about his errors, so that we can all become better, stronger and faster! |
01.05 |
Raul Kübarsepp |
Game Progress DemonstrationLast chance in the Spring of 2017 to show your game off to fellow APT GG members – all waiting keenly to try out your awesome game! |
08.05 |
Marko Korbun |
Tribocalypse Post-MortemWhat happens with a game after the launch and hype has passed? Learn all about the mistakes and successes of Tribocalypse from the game designer and PR specialist Marko! |
15.05 |
Raul Kübarsepp |
Educational Game DevelopmentWant to make something more than your average game? Besides high entertainment value, games can also provide great educational value! |
22.05 |
Leene Künnap |
2D Pixel Art WorkshopTime to sharpen your pixels and bring out a line tool, because it’s time for a workshop! Come and try out yourself what wonderful images you can create with just coloring a fixed number of pixels. Are some pixels more important? What colors to use? How to draw an outline? Let’s find out the answers together! |
29.05 |
June | ||
Raul Kübarsepp |
Summer Party, Maybe?Summer is just around the corner and what better way to celebrate all your summer blockbuster game sale profit than having a party! |
05.06 |
The next presentations will be somewhere in August-September… TBA