Unity Game Dev Workshop Banner 2

Unity Game Dev Workshop @ Tartu Student Days 2016

During the Tartu Student Days in the Fall 2016 we hosted two Unity Game Dev Workshops. In those workshops everyone interested in learning the Unity game engine could come and take their first steps in making games with it. On each day we had about 15 to 20 participants of varying ages and backgrounds. The workshop was put together and organized by our members Jaanus Jaggo, Marko Korbun and Raul Kübarsepp. Thanks to all the students who participated! ...

September 18, 2016 · 1 min · jee7
Tudengimess2016-1

APT Game Generator @ OLE ROHKEM Student Fair 2016

On the 1st of September we had a booth at OLE ROHKEM Student Fair, together with other OLE ROHKEM student organizations in Tartu. Marko, Ruudi and Merle were there to introduce our organization to everyone interested in game development. Visitors had a chance to ask about our games, their development process and try out the latest versions. We estimate that several hundred people played our games and had interest in game development. We displayed many of our titles like Tribocalypse, ColOrigami, Hack_Switch, Tic-Toc Dungeon. ...

September 1, 2016 · 1 min · jee7
LD36

Ludum Dare 36

From 26th to 29th August we organized the local event of Ludum Dare 36. In 4 days people interested in game development gathered, formed teams and created 6 awesome games for the global Ludum Dare competition. During the game jam we had around 30 jammers in total, who learned new skills, found interesting people and realized their game ideas. The topic this time was Ancient Technology. The event started on Friday with a socialization and team formation part organized by Ruutu10. ...

August 30, 2016 · 3 min · jee7
Procedural Land Generation by Andreas Sepp

Computer Graphics Theses 2016

In the University of Tartu’s Institute of Computer Science we had several computer graphics related theses this June. Some students were inspired by the Computer Graphics course and some did parts of their work during the Computer Graphics Project course. Here are short descriptions on few of them. Procedural Land Generation by Andreas Sepp Andreas has created a very amazing Minecraft-like land generation algorithm. He researched different noise generation algorithms (MDA, value, gradient, Perlin, simplex) in order to find the best one for the heightmap of his land. Ultimately he used Simplex noise for the initial heightmap, rainfall and temperature. Based on the last two he created different biomes in a Voronoi diagram. Based on the biom type the actual height of the land is then modified. Heights on the edges of biomes are blended together smoothly. Lastly the vegetation is also placed using noise and biome type. Thesis ...

June 12, 2016 · 3 min · jee7
Ludum Dare 35

Ludum Dare 35

In April we organized a local event for the Ludum Dare 35 game jam. Ludum Dare is a global competition where people can make computer games during a weekend. Often there are local gatherings for game developers to meet up and build a game together. In our 3D Kasvuhoone we started on Friday (15.04) and finished by Monday evening (18.04). There were around 30 participants with different backgrounds. Overall there were 8 teams contesting with their games. Besides the global competition we also had a local one with a jury of professionals from game development related fields. The 8 teams and games were the following: ...

June 12, 2016 · 4 min · jee7